

Attitude entries consist of a type and a list of allowed behaviours. Weights are defined for most objects to help the AI determine what to do or build.ĪI attitudes describe how an AI empire would react at certain opinion levels towards another empire, and what actions it may take. Attitudes describe which actions an AI empire can pursue according to its current opinion level towards another empire, while behaviours describe the AI empire's behaviour in general.

Thank you for all your support and if you like the mod, please rate it.Stellaris AI behaviour is determined by attitudes, behaviours and weights. Lastly, balance is very important to me! If you have any feedback, I check my messages daily and will take into consideration any and all suggestions! This should be compatible with pretty much everything. There were no drastic changes here, just tweaked a couple of number slightly.ĬOMPATIBILITIES. The purpose of this is to force the player to pay a little more attention to the seas. What I did was tweaked these naval factions to have a little bit more bias towards their naval forces. Naval factions spend more money on navies than on armies while some land factions barely spend anything on navies at all. This means that all the factions spend their money on different things. HAVE YOU ALTERED THE AI?-ĬA has given all of the factions in the game these "financial personalities". Too many times I found myself upgrading my settlements to my heart's content, only to find my enemies invading with vastly superior numbers than my own. You can't spend too much of your extra money on buildings because you'll be needing to field a large military force to counter that of your enemies. This was my concern as well but having tested this mod through several playthroughs, I can tell you that this mod is very well balanced. However, you are also given this increase in wealth as well and must use it to counter the increased forces the AI will field.

This means the AI will build more armies and navies. Well, in the vanilla version both major and minor factions have a base income of 1,500 gold (or whatever currency its in), I doubled this to 3,000 gold. The goal of this mod is to cause more battles to occur during the course of a campaign This mod not only removes this cap but gives all factions double the income. The first version just removes the cap on how much the AI can spend per turn on its armies. This is the second iteration of my "More AI Armies" mod.
